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	<title>Comments for BE on 3-D</title>
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	<link>http://blog.broadcastengineering.com/3-D</link>
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		<title>Comment on TV set manufacturers declare war over 3-D technologies by EvanG</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/03/21/tv-set-manufacturers-declare-war-over-3-d-technologies/comment-page-1/#comment-31</link>
		<dc:creator>EvanG</dc:creator>
		<pubDate>Thu, 07 Apr 2011 16:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=525#comment-31</guid>
		<description>Vizio announced a new 55&quot; 3D tv at CES, XVT3D556SV, but there is still no release date. Are they waiting until last years model XVT3D554SV sells out until the new one will be released? Is it actually made by LG anyways?</description>
		<content:encoded><![CDATA[<p>Vizio announced a new 55&#8243; 3D tv at CES, XVT3D556SV, but there is still no release date. Are they waiting until last years model XVT3D554SV sells out until the new one will be released? Is it actually made by LG anyways?</p>
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		<title>Comment on TV set manufacturers declare war over 3-D technologies by tw8979</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/03/21/tv-set-manufacturers-declare-war-over-3-d-technologies/comment-page-1/#comment-30</link>
		<dc:creator>tw8979</dc:creator>
		<pubDate>Fri, 25 Mar 2011 21:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=525#comment-30</guid>
		<description>Samsung is correct that viewing 3D imagery lying down or even partially tilted will create problems for the viewer since the disparity is not what the eye/brain systems expects.  This is true no matter what the viewing mechanism is.  I think LG is going to have a lot of angry couch potatoes!

Tom</description>
		<content:encoded><![CDATA[<p>Samsung is correct that viewing 3D imagery lying down or even partially tilted will create problems for the viewer since the disparity is not what the eye/brain systems expects.  This is true no matter what the viewing mechanism is.  I think LG is going to have a lot of angry couch potatoes!</p>
<p>Tom</p>
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		<title>Comment on Walter Murch takes on 3-D by Michael Grotticelli</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/02/03/walter-murch-takes-on-3-d/comment-page-1/#comment-29</link>
		<dc:creator>Michael Grotticelli</dc:creator>
		<pubDate>Wed, 16 Feb 2011 23:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=465#comment-29</guid>
		<description>I think you have to appreciate the fact that some people just don;t like looking at the 3-D screen for that long, period. It literally hurts the eyes. I think 3-D will find its niche in the movies (some movies, not all like the current crop), but normal home viewing will not benefit from the technology. In covering the nascent 3-D industry, I tend to write a lot of negative perspectives of 3-D, becasue that&#039;s the majority of the comments out there right now. WIll 3-D content get better, I hope so. The older generation (Ebert and Murch) are always going to fight for what they know and love best. They probably hate movies shot in video as well.
    Your points are well taken, but don&#039;t forget about &quot;Joe Sixpack.&quot; He wants three beers, not three dimensions on the TV.</description>
		<content:encoded><![CDATA[<p>I think you have to appreciate the fact that some people just don;t like looking at the 3-D screen for that long, period. It literally hurts the eyes. I think 3-D will find its niche in the movies (some movies, not all like the current crop), but normal home viewing will not benefit from the technology. In covering the nascent 3-D industry, I tend to write a lot of negative perspectives of 3-D, becasue that&#8217;s the majority of the comments out there right now. WIll 3-D content get better, I hope so. The older generation (Ebert and Murch) are always going to fight for what they know and love best. They probably hate movies shot in video as well.<br />
    Your points are well taken, but don&#8217;t forget about &#8220;Joe Sixpack.&#8221; He wants three beers, not three dimensions on the TV.</p>
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		<title>Comment on Toshiba develops breakthrough 3-D TV technology in Japan by Michael Grotticelli</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/02/04/toshiba-develops-breakthrough-3-d-tv-technology-in-japan/comment-page-1/#comment-28</link>
		<dc:creator>Michael Grotticelli</dc:creator>
		<pubDate>Wed, 16 Feb 2011 23:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=468#comment-28</guid>
		<description>The &quot;breakthrough&quot; is that it dos not require the viewer to wear glasses. That&#039;s the biggest hurdle to widespread adoption. The &quot;autostereoscopic&quot; technology is not new, but implementing it into  larger set sizes (above 32 inches) is now starting to be practical for manufacturers. However, if you read my followup article, Toshiba said they are selling about 500 sets per months, or about half of what they expected to sell. So, even if you eliminate the clumsy glasses, consumers are still weary or buying anew set so soon after buying an HDTV set.</description>
		<content:encoded><![CDATA[<p>The &#8220;breakthrough&#8221; is that it dos not require the viewer to wear glasses. That&#8217;s the biggest hurdle to widespread adoption. The &#8220;autostereoscopic&#8221; technology is not new, but implementing it into  larger set sizes (above 32 inches) is now starting to be practical for manufacturers. However, if you read my followup article, Toshiba said they are selling about 500 sets per months, or about half of what they expected to sell. So, even if you eliminate the clumsy glasses, consumers are still weary or buying anew set so soon after buying an HDTV set.</p>
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		<title>Comment on Walter Murch takes on 3-D by KarelBata</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/02/03/walter-murch-takes-on-3-d/comment-page-1/#comment-27</link>
		<dc:creator>KarelBata</dc:creator>
		<pubDate>Wed, 09 Feb 2011 13:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=465#comment-27</guid>
		<description>On the one hand healthy debate is to be welcomed. On the other, the way some self-appointed pundits, especially Ebert, keep banging on that 3D is a &#039;fad&#039; and producing one poorly argued &#039;proof&#039; after another that 3D doesn&#039;t really work is now way beyond tedious.

First, it has to be understood that 3D is not really 3D. It&#039;s stereoscopy. It&#039;s an illusion. In the same way that stereoscopic sound produces an illusion of audio width (and some depth), stereoscopic cinema produces an illusion of 3D. True 3D is the province of sculptors and architects, not film-makers. So to pick holes in it&#039;s ability to reproduce real 3D is somewhat missing the point. Cinema always was a creative verisimilitude of reality, and never the real thing.

Likewise to say that 3D imposes limitations not experienced in 2D is a failure to see that it is not really the same thing. 3D offers a different experience, and is not something you should just bolt on to a 2D production to boost sales - though many productions currently do, and with dire results.

The example Murch quotes of his experience of editing a 3D theme park ride during the 1980s is, what can I say?, hopelessly inappropriate and outdated. Things have come such a long way since, and are getting better all the time. The problems he is unhappy with are due to specific systems aiming to produce the illusion of 3D, and don&#039;t apply to all 3D systems. A quick example - strobing is specific to single projector multi-flash systems like Real-D, but isn&#039;t experienced in dual-projector systems. And James Cameron is now talking about projecting Avatar 2 at 60fps, which many current projectors are already capable of doing. Problem thus &#039;solved&#039;.

3D has suffered a dip in popularity since interest peaked a year ago, but it is not going to fade away. In mid-2009 there were about 5,000 3D movie screens worldwide. Now there are over 22,300. The number of 3D titles for 2011 is now approaching 60. 50% to 70% of box office revenues are generated by 3D titles. This is not a fad. The train has left the station.

The situation is akin to the introduction of sound, or of the change from monochrome to color. Both had their vocal critics, who now look somewhat quaint. I respect Mr Murch immensely (really!) but his &#039;salt shaker&#039; example is a little baffling. Has he worked in 2D for so long that he now thinks we actually see the world that way? We do not. 2D is a set of conventions that have evolved over thousands of years from cave paintings, to Old Masters, to Orson Welles. But it&#039;s not how we see the world. Is he really unaware of the double images we get naturally, all the time? Here&#039;s a quicky graphic:
http://bit.ly/HowWeSeeTheWorld (the top two are Murch&#039;s own graphic)

As to his criticism that the &#039;problem&#039; of convergence and focus are insoluble, he is talking rubbish. Avatar, regarded among stereographers as a very conservative application of 3D, locked both on to the screen plane. Again, problem &#039;solved&#039;. But there are better, more elegant, solutions regularly being used now which were unavailable to Murch 30 years ago, for instance &#039;active depth cuts&#039; and &#039;floating windows&#039;.

One significant thing I have come to realise, more so since I&#039;ve started actually doing it, and which seems to have eluded Ebert and Murch (and to many of those actually involved in 3D production!)  is that 2D and 3D are entirely different animals. To extract the best from either requires a substantially different mindset. A good 2D movie will never really work in 3D, and is somewhat pointless, and a bit of a con. Nor can a 2D movie simply be made by using only, say, &#039;the left eye&#039; from a competent 3D movie. So seeing a 2D version of Scorcese&#039; Hugo Cabret will simply miss the point. Many producers, with an eye to revenues, will try to tell you otherwise - that you can shoot 2D and 3D at the same time. I believe they are fundamentally wrong, and their thinking that way will produce compromises that will (more often than not) hinder the acceptance of 3D. It&#039;s an issue that, as 3D techniques evolve, will receive increasing debate.

My 2p.

Sources:
&#039;3D: The Goose That Lays The Golden Egg?&#039; - Price Waterhouse Coopers http://scr.bi/fNb1eI
&#039;3D Movie Making&#039; - Bernard Mendiburu http://bit.ly/3D-M-M (see page 154 &#039;Active Depth Cuts&#039;)</description>
		<content:encoded><![CDATA[<p>On the one hand healthy debate is to be welcomed. On the other, the way some self-appointed pundits, especially Ebert, keep banging on that 3D is a &#8216;fad&#8217; and producing one poorly argued &#8216;proof&#8217; after another that 3D doesn&#8217;t really work is now way beyond tedious.</p>
<p>First, it has to be understood that 3D is not really 3D. It&#8217;s stereoscopy. It&#8217;s an illusion. In the same way that stereoscopic sound produces an illusion of audio width (and some depth), stereoscopic cinema produces an illusion of 3D. True 3D is the province of sculptors and architects, not film-makers. So to pick holes in it&#8217;s ability to reproduce real 3D is somewhat missing the point. Cinema always was a creative verisimilitude of reality, and never the real thing.</p>
<p>Likewise to say that 3D imposes limitations not experienced in 2D is a failure to see that it is not really the same thing. 3D offers a different experience, and is not something you should just bolt on to a 2D production to boost sales &#8211; though many productions currently do, and with dire results.</p>
<p>The example Murch quotes of his experience of editing a 3D theme park ride during the 1980s is, what can I say?, hopelessly inappropriate and outdated. Things have come such a long way since, and are getting better all the time. The problems he is unhappy with are due to specific systems aiming to produce the illusion of 3D, and don&#8217;t apply to all 3D systems. A quick example &#8211; strobing is specific to single projector multi-flash systems like Real-D, but isn&#8217;t experienced in dual-projector systems. And James Cameron is now talking about projecting Avatar 2 at 60fps, which many current projectors are already capable of doing. Problem thus &#8217;solved&#8217;.</p>
<p>3D has suffered a dip in popularity since interest peaked a year ago, but it is not going to fade away. In mid-2009 there were about 5,000 3D movie screens worldwide. Now there are over 22,300. The number of 3D titles for 2011 is now approaching 60. 50% to 70% of box office revenues are generated by 3D titles. This is not a fad. The train has left the station.</p>
<p>The situation is akin to the introduction of sound, or of the change from monochrome to color. Both had their vocal critics, who now look somewhat quaint. I respect Mr Murch immensely (really!) but his &#8217;salt shaker&#8217; example is a little baffling. Has he worked in 2D for so long that he now thinks we actually see the world that way? We do not. 2D is a set of conventions that have evolved over thousands of years from cave paintings, to Old Masters, to Orson Welles. But it&#8217;s not how we see the world. Is he really unaware of the double images we get naturally, all the time? Here&#8217;s a quicky graphic:<br />
<a href="http://bit.ly/HowWeSeeTheWorld" rel="nofollow">http://bit.ly/HowWeSeeTheWorld</a> (the top two are Murch&#8217;s own graphic)</p>
<p>As to his criticism that the &#8216;problem&#8217; of convergence and focus are insoluble, he is talking rubbish. Avatar, regarded among stereographers as a very conservative application of 3D, locked both on to the screen plane. Again, problem &#8217;solved&#8217;. But there are better, more elegant, solutions regularly being used now which were unavailable to Murch 30 years ago, for instance &#8216;active depth cuts&#8217; and &#8216;floating windows&#8217;.</p>
<p>One significant thing I have come to realise, more so since I&#8217;ve started actually doing it, and which seems to have eluded Ebert and Murch (and to many of those actually involved in 3D production!)  is that 2D and 3D are entirely different animals. To extract the best from either requires a substantially different mindset. A good 2D movie will never really work in 3D, and is somewhat pointless, and a bit of a con. Nor can a 2D movie simply be made by using only, say, &#8216;the left eye&#8217; from a competent 3D movie. So seeing a 2D version of Scorcese&#8217; Hugo Cabret will simply miss the point. Many producers, with an eye to revenues, will try to tell you otherwise &#8211; that you can shoot 2D and 3D at the same time. I believe they are fundamentally wrong, and their thinking that way will produce compromises that will (more often than not) hinder the acceptance of 3D. It&#8217;s an issue that, as 3D techniques evolve, will receive increasing debate.</p>
<p>My 2p.</p>
<p>Sources:<br />
&#8216;3D: The Goose That Lays The Golden Egg?&#8217; &#8211; Price Waterhouse Coopers <a href="http://scr.bi/fNb1eI" rel="nofollow">http://scr.bi/fNb1eI</a><br />
&#8216;3D Movie Making&#8217; &#8211; Bernard Mendiburu <a href="http://bit.ly/3D-M-M" rel="nofollow">http://bit.ly/3D-M-M</a> (see page 154 &#8216;Active Depth Cuts&#8217;)</p>
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		<title>Comment on Toshiba develops breakthrough 3-D TV technology in Japan by chenjeru</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/02/04/toshiba-develops-breakthrough-3-d-tv-technology-in-japan/comment-page-1/#comment-26</link>
		<dc:creator>chenjeru</dc:creator>
		<pubDate>Wed, 09 Feb 2011 10:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=468#comment-26</guid>
		<description>I&#039;m sorry, but this is a rather pointless article, and the headline is terribly misleading. The headline states that &quot;Toshiba develops breakthrough 3-D TV technology in Japan&quot; but this is in reference to work done in 2002. Their current autostereoscopic is exactly the same as all the other market offerings using lenticular lenses, and there is nothing new, let alone &quot;breakthrough&quot;, mentioned in this article.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, but this is a rather pointless article, and the headline is terribly misleading. The headline states that &#8220;Toshiba develops breakthrough 3-D TV technology in Japan&#8221; but this is in reference to work done in 2002. Their current autostereoscopic is exactly the same as all the other market offerings using lenticular lenses, and there is nothing new, let alone &#8220;breakthrough&#8221;, mentioned in this article.</p>
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		<title>Comment on American Optometric Association says viewing 3-D not necessarily bad by DocDaddy</title>
		<link>http://blog.broadcastengineering.com/3-D/2011/01/21/american-optometric-association-says-viewing-3-d-not-necessarily-bad/comment-page-1/#comment-25</link>
		<dc:creator>DocDaddy</dc:creator>
		<pubDate>Wed, 26 Jan 2011 14:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=454#comment-25</guid>
		<description>Shame on the AOA or the clever author.  Read between the lines to seek the truth. 
 
&quot;Not necessarily bad&quot; means &quot;could be bad&quot; and what&#039;s not mentioned is that it is bad in many cases. 

&quot;Might help uncover subtle disorders&quot; is an incredible stretch.  Key words here are &quot;might&quot; and &quot;help&quot;.  Perhaps, if it&#039;s used as a medical diagnostic tool by a medical professional, ... maybe.  Even then, where&#039;s the emprical evidence?

&quot;Children younger than 6 can use&quot; means &quot;kids should really only use appropriately&quot;, for example, in good lighting, with extreme moderation, not so close like right up at the nose, etc.  What&#039;s not mentioned is that kids will be kids, they will likely get hooked to the game, and will invariably use it inapproporiately.</description>
		<content:encoded><![CDATA[<p>Shame on the AOA or the clever author.  Read between the lines to seek the truth. </p>
<p>&#8220;Not necessarily bad&#8221; means &#8220;could be bad&#8221; and what&#8217;s not mentioned is that it is bad in many cases. </p>
<p>&#8220;Might help uncover subtle disorders&#8221; is an incredible stretch.  Key words here are &#8220;might&#8221; and &#8220;help&#8221;.  Perhaps, if it&#8217;s used as a medical diagnostic tool by a medical professional, &#8230; maybe.  Even then, where&#8217;s the emprical evidence?</p>
<p>&#8220;Children younger than 6 can use&#8221; means &#8220;kids should really only use appropriately&#8221;, for example, in good lighting, with extreme moderation, not so close like right up at the nose, etc.  What&#8217;s not mentioned is that kids will be kids, they will likely get hooked to the game, and will invariably use it inapproporiately.</p>
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		<title>Comment on Finding the perfect match with 3-D lenses by larrythorpe</title>
		<link>http://blog.broadcastengineering.com/3-D/2010/12/27/finding-the-perfect-match-with-3-d-lenses/comment-page-1/#comment-24</link>
		<dc:creator>larrythorpe</dc:creator>
		<pubDate>Tue, 28 Dec 2010 19:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=426#comment-24</guid>
		<description>In reading over Michael&#039;s article, I note that one key point I tried to convey in our interview somehow became lost.  I had stressed the age-old dilemma of the lens-camera mechanical interface that invariably introduces a small tolerance to the optical axis.  Decades ago, broadcast studio cameras included adjustments to null this out for a particular lens-camera combination.  Modern tolerances in both lenses and cameras have reduced this to an acceptable level for 2D shooting without the need for such an adjustment.   However, with lens-camera pairs for stereoscopic shooting this tolerance becomes a new issue.   Even a perfectly matched pair of lenses, when mounted on two cameras (of the same model), must contend with the mechanical mounting tolerances of these cameras.  The matching of the center optical axis of the two systems therefore requires mechanical intervention that is typically accomplished by lens mount re-adjustment.  At this juncture, this remains a vexing necessity for all 3D lens-camera pairs that seek optimized 3D imaging.
Respectfully,
Larry Thorpe</description>
		<content:encoded><![CDATA[<p>In reading over Michael&#8217;s article, I note that one key point I tried to convey in our interview somehow became lost.  I had stressed the age-old dilemma of the lens-camera mechanical interface that invariably introduces a small tolerance to the optical axis.  Decades ago, broadcast studio cameras included adjustments to null this out for a particular lens-camera combination.  Modern tolerances in both lenses and cameras have reduced this to an acceptable level for 2D shooting without the need for such an adjustment.   However, with lens-camera pairs for stereoscopic shooting this tolerance becomes a new issue.   Even a perfectly matched pair of lenses, when mounted on two cameras (of the same model), must contend with the mechanical mounting tolerances of these cameras.  The matching of the center optical axis of the two systems therefore requires mechanical intervention that is typically accomplished by lens mount re-adjustment.  At this juncture, this remains a vexing necessity for all 3D lens-camera pairs that seek optimized 3D imaging.<br />
Respectfully,<br />
Larry Thorpe</p>
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		<title>Comment on Italian Broadcaster tries another way to send 3-D, HD simultaneously by jonathan.jenkyn</title>
		<link>http://blog.broadcastengineering.com/3-D/2010/12/13/italian-broadcaster-tries-another-way-to-send-3-d-hd-simultaneously/comment-page-1/#comment-21</link>
		<dc:creator>jonathan.jenkyn</dc:creator>
		<pubDate>Thu, 16 Dec 2010 08:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=404#comment-21</guid>
		<description>Very interesting concept; I look forward to seeing some results. My two main concerns with this are firstly where in the bcast chain is the tiling going to be done? Lots of graphic inserters would need to be &#039;compensated&#039; to accommodate this innovative format. That is unless this titling is litterally the last process before encoding and bcast. My other concern is the custom stb; side-by-side just works currently and the noticeable benefits may be indistinguishable for the average layman.
I&#039;ll be watching this project with interest over the next few months. And DVB subtitles???</description>
		<content:encoded><![CDATA[<p>Very interesting concept; I look forward to seeing some results. My two main concerns with this are firstly where in the bcast chain is the tiling going to be done? Lots of graphic inserters would need to be &#8216;compensated&#8217; to accommodate this innovative format. That is unless this titling is litterally the last process before encoding and bcast. My other concern is the custom stb; side-by-side just works currently and the noticeable benefits may be indistinguishable for the average layman.<br />
I&#8217;ll be watching this project with interest over the next few months. And DVB subtitles???</p>
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		<title>Comment on Lack of 3-D captioning standard stymies development by jonathan.jenkyn</title>
		<link>http://blog.broadcastengineering.com/3-D/2010/11/22/lack-of-3-d-captioning-standard-stymies-development/comment-page-1/#comment-19</link>
		<dc:creator>jonathan.jenkyn</dc:creator>
		<pubDate>Thu, 09 Dec 2010 12:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.broadcastengineering.com/3-D/?p=373#comment-19</guid>
		<description>Back in June of 2010 I wrote a brief whitepaper describing exactly the same issues as are highlighted in this article (http://bit.ly/sub43d). In my paper I not only define the limitations with regards subtitling and captioning for stereographic material, but also some solutions and workarounds for various standards and encodings.
Certainly in Europe the current DVB standard can be used currently to transmit &#039;captions&#039; for stereographic material, and in fact we are working with a partner to make the first broadcast of stereographic DVB subtitles this week! (please contact me directly for detail).
Other teletext captioning standards are going to require a fair amount of discussion to correct to allow for the additional mark-up/encoding to provide 3D positioned titles/graphics. 708 and OP-47 are going to struggle, and certainly the former has several standards bodies and consortia raising concerns and workarounds, many of which are not-insignificant changes to the encoding.
The issue with 708 appears to be predominantly concerned with the decoder implementations and the facility for users/viewers to alter the appearance, style and position of titles within the frame. In 2D this really isn&#039;t an issue, but with 3D it is. This kind of liberty either needs to be retracted or additional scene information needs to be provided to allow the decoder to position the title itself, meaning additional bandwidth which is never an easy thing to sell. All of which is significant work for a region of the market which, as is pointed out, has little demand in the US.
The subtitle preparation system we (Screen Subtitling Systems, http://www.screen.subtitling.com/) have created (called 3DITOR) is capable of preparing and encoding captions and subtitles for DVB, Open/Burnt-In, CineCanvas and BluRay3D with sub-pixel control over 3D positioning on a very wide variety of 3D displays for review. Once SMPTE, CEA and other standards bodies define relevant changes or substitutions for their local captioning standards you will find our product too will offer the same compatibility.
It is worth also mentioning that the issue of caption/subtitle insertion for 3D material is one that also encompasses bug, strap and OSD insertion (as covered by my other whitepaper: http://bit.ly/safe3d).
Screen have been offering professional broadcast subtitling solutions for over 30 years and are well suited to offer authoritive and professional solutions for exactly these types of issues.</description>
		<content:encoded><![CDATA[<p>Back in June of 2010 I wrote a brief whitepaper describing exactly the same issues as are highlighted in this article (<a href="http://bit.ly/sub43d)" rel="nofollow">http://bit.ly/sub43d)</a>. In my paper I not only define the limitations with regards subtitling and captioning for stereographic material, but also some solutions and workarounds for various standards and encodings.<br />
Certainly in Europe the current DVB standard can be used currently to transmit &#8216;captions&#8217; for stereographic material, and in fact we are working with a partner to make the first broadcast of stereographic DVB subtitles this week! (please contact me directly for detail).<br />
Other teletext captioning standards are going to require a fair amount of discussion to correct to allow for the additional mark-up/encoding to provide 3D positioned titles/graphics. 708 and OP-47 are going to struggle, and certainly the former has several standards bodies and consortia raising concerns and workarounds, many of which are not-insignificant changes to the encoding.<br />
The issue with 708 appears to be predominantly concerned with the decoder implementations and the facility for users/viewers to alter the appearance, style and position of titles within the frame. In 2D this really isn&#8217;t an issue, but with 3D it is. This kind of liberty either needs to be retracted or additional scene information needs to be provided to allow the decoder to position the title itself, meaning additional bandwidth which is never an easy thing to sell. All of which is significant work for a region of the market which, as is pointed out, has little demand in the US.<br />
The subtitle preparation system we (Screen Subtitling Systems, <a href="http://www.screen.subtitling.com/)" rel="nofollow">http://www.screen.subtitling.com/)</a> have created (called 3DITOR) is capable of preparing and encoding captions and subtitles for DVB, Open/Burnt-In, CineCanvas and BluRay3D with sub-pixel control over 3D positioning on a very wide variety of 3D displays for review. Once SMPTE, CEA and other standards bodies define relevant changes or substitutions for their local captioning standards you will find our product too will offer the same compatibility.<br />
It is worth also mentioning that the issue of caption/subtitle insertion for 3D material is one that also encompasses bug, strap and OSD insertion (as covered by my other whitepaper: <a href="http://bit.ly/safe3d)" rel="nofollow">http://bit.ly/safe3d)</a>.<br />
Screen have been offering professional broadcast subtitling solutions for over 30 years and are well suited to offer authoritive and professional solutions for exactly these types of issues.</p>
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